@startuml
sprite $fsharp [48x48/16] {
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0000000000003EFFFFFFFE2002EFFFFFFFF3000000000000
00000000000003EFFFFFFFE11EFFFFFFFE30000000000000
000000000000003EFFFFFFF23FFFFFFFF300000000000000
0000000000000003EFFFFFF23FFFFFFF3000000000000000
00000000000000003EFFFFF23FFFFFF30000000000000000
000000000000000003EFFFF23FFFFF300000000000000000
0000000000000000003EFFF22FFFE3000000000000000000
00000000000000000003EFF22FFF30000000000000000000
000000000000000000003EF22FE300000000000000000000
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}


!define DEV_FSHARP(_alias) ENTITY(rectangle,black,fsharp,_alias,DEV FSHARP)
!define DEV_FSHARP(_alias, _label) ENTITY(rectangle,black,fsharp,_label, _alias,DEV FSHARP)
!define DEV_FSHARP(_alias, _label, _shape) ENTITY(_shape,black,fsharp,_label, _alias,DEV FSHARP)
!define DEV_FSHARP(_alias, _label, _shape, _color) ENTITY(_shape,_color,fsharp,_label, _alias,DEV FSHARP)
skinparam folderBackgroundColor<<DEV FSHARP>> White
@enduml